Wednesday, July 27, 2011

At Da Moofies: Captain America: The First Avenger: Killing Nazis is the New Postmodern

COLON COLON COLON COLON COLON


Ahem.

With the final tent-pole in the Marvel Cinematic Universe secured at last, we here at the Junction figure it's about time we posted our thoughts on the summer of superheroes. In the next few articles, prooker and I - and hopefully a guest blogger or two - will be taking on Thor, X-Men: First Class, Green Lantern and Captain America: The First Avenger. Here I'll share my thoughts on the last of the bunch. Spoilers and such.

When I left the theater, my first impression was that Captain America was really cool to look at and really stupid. Now it definitely has some things going for it, namely Chris Evans, whose sincere performance makes Cap easily the most compelling hero we've seen in a while. The kid's got heart. The special effects and retro production design are also exceedingly well done, and Alan Silvestri provides the first truly iconic superhero film score since Spider-Man. The whole operation is charming in its straightforwardness, exuding an anachronistic optimism, earnest simplicity and joy that, at first glance, seems refreshing.

But being refreshing isn't a good thing when it hearkens back to something done better countless times before. Not everything needs to be groundbreaking, but nothing should be derivative, which is exactly what The First Avenger initially appears to offer up. I for one would have rather seen the solemn Captain America of the comic books. Cap via Saving Private Ryan - a WWII movie with a superhero in it instead of a superhero movie in WWII. In my mind, it would have been more interesting to see a period piece that took advantage of the wartime setting, one of the things that sets our hero apart from the other A-listers: (now imagine this narrated by one of those 40s newsreel guys) entrenched in the horrors of world war, in the face of unspeakable hardship, Captain America - the embodiment of everything our nation stands for at its purest ideal - triumphs over the Red Skull's hateful nihilism and learns what it means not just to be a hero, but a leader and a symbol.

Eh? Eh?


The ideas and themes we see in The First Avenger, on the other hand, seem to be FUCK THAT SHIT LOOK AT LASERS BLOWING STUFF UP and HEY YOU GUYS LIKE IRON MAN RIGHT WELL HIS FUCKING DAD IS IN THIS AND HE'S A GODDAMN BALLER! For me, at least, this was a big letdown. The defining moments of Captain America's origin - the super-soldier serum, the deaths of Dr. Erskine and Bucky, his romance with Peggy Carter, his battlefield endeavors, his confrontations with the Red Skull - are treated as bullet points, superficially glossed over and then immediately forgotten. Cap's rationalization of the war - "I don't like bullies, I don't care where they're from" - is endearing but disappointingly childish. The film's moral framework, that the "little guys" are better people because they can appreciate power while the "big guys" can only take it for granted and abuse it (or, uh, something), is beyond wobbly from any standpoint. It's also contradicted in Thor. So there's that.

Any possibility of historical authenticity or of ANY meaningful statement inherent to the material - about war, obedience, loyalty, comradeship, honor, freedom, oppression, discrimination, life in the 40s, the list goes on and on - is thrown out the window for the sake of appeasement. Unlike other WWII movies, Captain America conveniently sidesteps the unsavory side of the times. Which is to say, all of it; to my knowledge it's the only film set in the European theater where ne'er even a swastika is seen. Writers Christopher Markus and Stephen McFeely choose to play it safe with the potentially controversial subject matter, striving to deliver little more than a light, accessible adventure flick: competent weekend entertainment to be mass-consumed, enjoyed and forgotten. I was surprised by how mechanical the entire thing felt, even with Chris Evans doing his best to make everything recognizably human. It's clear that the writers intended Captain America to exist, like Iron Man 2, solely as a set-up for The Avengers. Maybe the subtitle gave it away...

Luckily for us, director Joe Johnston doesn't settle.


Eventually I realized that my main beef with The First Avenger was simply that it wasn't the Captain America movie I wanted to see. What I wanted was a film about Captain America, a film that explored the entirety of his mythos - the depth of his psychology, the magnitude of his friendships, the gravity of his rivalries, and perhaps most importantly his unique status as comicdom's premiere period superhero. Only after I accepted that the movie isn't at all concerned with the Captain America story itself did I realize just how smart it really is. First impressions, after all, are more often than not deceiving.

With Captain America: The First Avenger, Johnston has created the first superhero metafilm; he uses the rich mythology and iconography of Captain America not as the heart of his movie (as nearly all other superhero flicks do) but instead as a broad framework to comment on the adventure film genre itself. A simple, unabashedly old-fashioned adventure story that's actually about adventure stories - their defining characteristics, their development throughout cinema history, their intrinsic meaning to audiences. While it's too bad that Cap's great mythos had to be compromised in the process, in this light it was clearly the best choice for the statement Johnston adapts it to make. After all, what's more American than the good ol' swashbuckling adventure movie?

So let's take a look at what's going on between the lines here. Captain America doesn't try at all to hide its stylistic inspiration: Raiders of the Lost Ark, the archetypal adventure film, itself heavily indebted to the pulpy film serials of the 30s and 40s. Like Spielberg, Johnston avoids grounding his picture as a period piece and instead creates the same feeling of timelessness that pervades Raiders. In addition, many of the tropes that define the Raiders plot have direct analogues in The First Avenger, such as the Ark of the Covenant finding a counterpart in the Cosmic Cube. Or Tesseract. Whatever. What makes all this important is that, despite quite obviously aping the retro style and conventions of Raiders, Johnston's feature retains its own character, what with the whole superhero origin story thing and all. In doing so, Captain America establishes a slick, self-referential genre savviness that only increases as the picture goes on - a sort of mission statement toward its exploration of the adventure film's nature, evolution and importance.


The picture begins with sickly, 90-pound weakling Steve Rogers being rejected yet again for military service. All the poor guy wants to do is join his brothers in arms against the Axis; Rogers is so determined to fight the good fight that by now he's attempted to enlist five times. Utterly defeated, Rogers seeks solace at the movies, where he watches a newsreel - the kind that played alongside Buck Rogers or any of the hundreds of other adventure serials during Hollywood's golden age - showing our boys at the German front. Inspired by what he sees, Rogers tries once again. Except this time, he's accepted! Here Johnston presents the New Deal/WWII-era "Saturday at the Movies" - where the serial and adventure feature reached the height of their popularity - as an empowering, even transformative experience. The genre in this early stage, with its prevailing sense of wonder, hope and optimism and its thematic stock in overcoming impossible odds is a vehicle for positively informing our own lives and inspiring us into positive action.

We soon move ahead to the Red Skull's origin, relayed to Steve by Dr. Erskine. A montage, the first of many, depicts the story as Erskine narrates, but it's not the kind we're used to. Multiple images, both literal and symbolic, are layered over one another, fading in and out in an indistinct, dream-like state. This montage is modeled after the prevailing style during the golden age of Hollywood, an adventure flick staple pioneered by Slavko Vorkapich throughout the 1930s. By employing Vorkapich's method, Johnston firmly anchors this section of Captain America in the serial/adventure aesthetic and its associated values.

The genre would continue more or less unchanged for the next few decades. It did, however, gain new tropes, additions reflected in Captain America as the narrative continues. The first big, catalyzing point in the picture's midsection - the rescue mission and subsequent "forming a team" scenes - are derived from elements popularized in 1960s war adventure films, most notably The Guns of Navarone, The Longest Day, The Great Escape, The Dirty Dozen and Where Eagles Dare. The scenes are certainly unlike anything we've previously seen in The First Avenger, but stylistically they blend in well with what came before.

It won't stay like that for long.


You see, by this same period in the 60s the Vorkapich montage that was once so prevalent had all but vanished in American cinema. The modern montage sequence - the really clichéd kind we're all too familiar with - proliferated during the 70s, the same time when Star Wars ushered in a new Renaissance for the adventure movie genre. Johnston uses this popular method for Captain America's last montage, and just as the first established a specific guiding aesthetic, so too does this one. The sequence portrays Cap, along with Bucky and the Howling Commandos, raiding numerous HYDRA bases as the war progresses toward its end. It's a really jarring, unsuspected moment that can't help but pull you out of the experience.

It is also, accordingly, a signifier of complete stylistic change. It indicates that we have now moved on to a different era in the genre's history, from its pulpy origins in the 30s-40s to its 70s-80s resurgence. It's a difference you can see and feel everywhere in Captain America's last half hour. We finally get some genuine emotional depth via Steve and Peggy's final farewell. The Red Skull's stock villain antics finally become an immediate threat as he prepares to bomb each major American city. His techno-armored HYDRA minions, before depicted one at a time, are now shown en masse, marching through Death Star-like corridors - what once appeared as lone anomalies out of Flash Gordon or King of the Rocket Men now has the character of the Imperial Stormtroopers. In the Star Wars franchise, they were an analogue to the Nazis; here, they ARE the Nazis. Of course in the comics HYDRA was a stand-in for Communism, but, y'know, whatever works. Now back on topic. The film's technology, which before had a retro Sky Captain-style flair, now seems like it was salvaged from Alderaan. There's even a Wilhelm scream and a motorcycle chase that directly pays homage to Return of the Jedi; this last half hour of Captain America explicitly suggests a deep familiarity with the mechanics of the genre - not as a rehash of its formula so much as a modern re-appropriation.

It all adds up to an effective portrayal of the 70s-80s adventure boom's defining elements, and what made those movies so popular. The production side was marked by technological advancement as well as a nostalgic but objective understanding of genre history and iconography, a combination that allowed the finished products to finally achieve a visual scope their stories necessitated. The stories themselves placed greater emphasis on the protagonists and the enormity of their tasks. This generation of movies was even more wide-eyed, but no longer as light-hearted; now something we had reason to care about was palpably at stake. They were still joyously fantastical enough to inspire people, while remaining grounded in truth enough for people to believe in them as more than mere escapement.


That self-referential genre familiarity I keep talking about makes itself apparent in the film's final battle. Long story short, the Red Skull tries to physically handle the Cosmic Cube...and, predictably, is promptly disintegrated. It's kind of a gaping plot hole. Throughout the film the Red Skull has been established as the world's foremost expert on this thing. It has shown him handling the cube with containers and robot grabber claw things, but never with his own hands; he knows damn well that if he touches it he's gonna explode or something. But here, nevertheless, he does. Because that is how adventure movies work. The villain must be destroyed by the very MacGuffin he has set out to harness - it's the Ark of the Covenant and the Holy Grail and R2-D2's Death Star plans. So the Red Skull has to touch that cube and blast into aether simply because he's fated to by virtue of genre. Here it's worth noting that in the film the Cosmic Cube is an object from Norse mythology, which is marked by an overwhelming, pervasive sense of predestination. The Gods and mortals in Norse myths know exactly how it's all going to end, and most of their actions are motivated by a belief in that action's own inevitability. Take note, Johann: life is tough when it's prophesied by Norns, valkyries and the Edda. Bitch.

There's still one thing left to talk about, and it's probably the best thing about Captain America. In between the Red Skull's origin and Howling Commandos FUCK YEAH sequences there is a middle montage, showcasing Cap's time as a government marketing tool. Aside from being an extremely clever and well-executed sequence with an INSANELY catchy Alan Menken tune (all that was missing was this), it's also one of the most important pieces of the movie's overriding statement. The montage features Cap promoting war bonds on a USO national tour, starring in a popular Republic film serial, and having his image mass-marketed in an eponymous comic book. It's already an extremely meta five minutes, as the character did star in a popular Republic serial and the comic books featured are replicas of Captain America Comics #1 (which here in the real world came out before the movie takes place, but again, details). I think it goes even further, though. The sequence seems to be an analysis of the way entertainment industry companies treat their iconic or breakout characters, such as Marvel Studios' attitude toward Captain America: not as a fully realized individual, but as a brand. A multimedia franchise to be marketed and commercially expanded (exploited?) across a variety of different platforms, held together by a broad, vague junction of definitive features and symbols. This montage shows us the franchise in all its outrageous, 20th century glory.

But the times, they are a changin'. And the old media hasn't caught up. After waking up from his almost 70 year slumber and rampaging through SHIELD security in the film's epilogue, Cap stands, utterly bewildered, in the middle of 2011 Times Square. Poor Steve is a man out of time and he has no idea what to do. The nature of the franchise has changed drastically from what he's familiar with, and the Marvel Cinematic Universe is paving the way; now instead of just having his own film (serial or otherwise), Captain America is expected to hobnob with superheroes from others. Once isolated franchises and brands now co-mingle with each other in a dizzying web of shared continuity and box office receipts. While that's great and all, this is an epilogue of the bittersweet variety. It's saying that the old ways are on their way out of Hollywood, among them the old-fashioned adventure flick. Much like Steve's own standing in this new and unfamiliar world, the future of the genre is uncertain, to say the least. It's going to be a long, arduous uphill battle both for Steve and the pictures he represents. We had Jurassic Park in '93 and Pirates of the Caribbean in '03. Those are both amazing movies, no doubt, but they didn't start a zeitgeist. When will the next adventure phenomenon come around?

Don't any one of you fuckers dare think Avatar. Takes more than swinging through space jungles to meet the genre classification. A goddamn story, for starters.

Above all, Captain America: The First Avenger seems to be saying, "hey, these kinds of movies are important to all of us - they're as much a part of our cultural identity as apple pie and childhood obesity - and unless we do something they could be gone forever." Conveniently enough, that something just happens to be seeing Captain America: The First Avenger.

So what are you waiting for?

Sunday, June 19, 2011

Monday Review: Spider-Man Reboo...t!

Damn! So close to a rhyming title.

So last May I saw Spider-Man: Turn Off the Dark with my friend Kullan on its second day of new previews, fresh off its month-long, completely-reworking-everything-after-being-universally-panned-and-hemorrhaging-millions hiatus. I imagine if this was the first time I saw the show, I would have found it pretty mediocre. But I had the dubious privilege of seeing the show pre-boot, and Jesus. Fucking. Christ. THERE IS SO MUCH IMPROVEMENT! Seeing Spidey 2.0 after witnessing the Taymor trainwreck is such an experience. The latter was the worst show in the history of Broadway; the former may not be great, maybe not even good, but it's far from the worst thing on Broadway THIS SEASON.

If you can't appreciate that degree of improvement on such a complicated production in a one month time span, then there is something wrong with you on a fundamental level. You should reevaluate your life.



So what's so different? Well the biggest thing is that former Turn Off the Dark mastermind Julie Taymor was completely dropped from the show, and with it her...umm, unique...vision of webhead, his mythology, and the larger nature of the musical theatre experience. With Taymor out of the picture, the story could molded be into something more recognizably Spider-Man. That insufferable Geek Chorus is gone, and Arachne - Taymor's authorial avatar and the big bad of Spidey 1.0 - is reduced to little more than a glorified cameo.

The book, resuscitated by comics veteran and celebrated playwright - that rare breed! - Roberto Aguirre-Sacasa, is finally coherent. Sacasa removed the Arachne subplot that dominated the show's second act, instead opting to lengthen the more-or-less unrelated story of the first into the show's entirety. Gone are her eight-legged furies and her maniacal quest to steal shoes better than MJ's (...I, uh, I think that's what was in the old version. I'm still trying to work out what the hell was going on). Sacasa's plot is considerably more streamlined, cohesive, and rewarding to the audience; Sacasa gives Spidey and the Green Goblin much-needed breathing space to develop. In Taymor's crammed book, the first act ended with Gobby's death; in the new version, it ends with his origin.

Many of the songs were reworked, some were cut, and a new one was added: "A Freak Like Me Needs Company." It's an 80s-style dance-romp pastiche at the beginning of Act II, and probably the best song in the whole damn show. "I'm a 65 million dollar circus tragedy -- well maybe more like 75 million!" Osborn sneers as he mutates his two-faced colleagues in the same accident that birthed his villainous alter ego. It's a clever way to introduce the Sinister Six, who before were created on the half-baked whims of the Geek Chorus. God what a fucking lazy narrative device.

For what it's worth, I chuckled at the self-reference, too. Meta is handled pretty sloppily in musical theatre these days, so I appreciate when it can elicit an emotion other than facepalm.



The best part about Sacasa's new song is that, unlike the Bono-penned tunes in the rest of the show, "A Freak Like Me" actually advances the plot, which is kind of what a song in a musical is supposed to do. And speaking of the insufferable Irishman, you'll all be happy to know that "Vertigo" was removed from the club scene, replaced by generic untz-untz rave music. Unfortunately, "Bullying By Numbers" remains. Ears bled. I just wish "bullying by numbers" was an actual phrase so the song would at least make a nugget of fucking sense.

A number of other additions and changes were made to the production. True Believers will be happy to know that, through the magic of prerecorded lines blasted through speakers (TRULY WE ARE IN THE FUTURE), Spider-Man now cracks jokes as he swings through the Foxwoods Theater. I squealed at that a bit, not gonna lie. Also that scene early in Act I where Peter's home life - where he whines and angsts because he gets bullied at school and his parents who aren't his actual parents just don't know what it's like to be a teenager, maaaan - is juxtaposed with Mary Jane's - where she's verbally and physically abused by her alcoholic father - is made a little less appallingly awful. Now the father is a drunk of the sad, pathetic, harmless variety, the kind you simultaneously pity and root for. In other words, Tony Stark circa 1979. COME ON MJ'S DAD YOU CAN GET OFFA THE STUFF IF YOU JUST TRY. Anyway the implication that Peter and Mary Jane's lives are equally tragic works a bit better. A bit.

Of course, Turn Off the Dark is not without its problems, namely its inability to completely reconcile the new, less fantastical narrative with Taymor's astronomically expensive vision. This was inevitable; they spent all that fucking money creating vaguely racist masks, blow-up doll Bonesaws and LED screens for shitty Sinister Six music videos, of course they can't afford to scrap any of that stuff. Sacasa does the best he - or anyone, I imagine - can integrating all the overpriced incoherence into the story, but the dissonance is jarring. Arachne is the most obvious casualty; there's really no reason for the character to remain in the show, besides her spider suit probably costing a few hundred thousand dollars. As a "guardian angel" that confers with Peter in two dream sequences, the role serves little purpose, existing only to belt out "Rise Above" and for some cool Cirque du Soleil stuff (itself another out-of-place Taymor remnant irrelevant to the plot) at the beginning of the musical. I almost wish Arachne had more stage time, if only to better integrate her into the story. Y'know, give her a reason to be in that list of characters or something.



One final thing I noticed was that Sacasa's book contains a lot more insider references to life in New York City, which is another really interesting and well done metafictional element to Spidey 2.0. The show has, after all, become part and particle of the city, the talk of the town in virtually every circle. Turn Off the Dark reached fruition during my first year living in Manhattan, and the notorious production was always in the headlines, always THE topic of conversation. This "65 million dollar circus tragedy" may have had a much larger influence on NYC than people currently acknowledge, one that may have lasting effects on its culture, economy, and society. Only time will tell.

God I can't wait to leave boring, touristy D.C. and get back there. I'll be able to bow my head in embarrassment as I admit to all my elitist drama major friends that I kinda liked how Spider-Man: Turn Off the Dark 2.0 turned out.

And Reeve Carney still rocks that ballin' Spider-Man jacket. In these trying times that's all anyone can really ask for.

Tuesday, May 24, 2011

...He's Probably Just Like Me: A Mother. F***ing. Goblin.

Excuse the title, I've been getting into Tyler a lot lately. Just like every suburban white kid.

Well it has been a while, hasn’t it? Schoolwork and women and a few nasty medical issues have kept me away from here – life likes to throw wrenches in our routines with crazy stuff like that. The other blogger on here is just super lazy and spends his time drunk go-karting in drag at weddings. Oh Gabriel, you and your antics. But that’s a story for another time, and I pwomise I’ll be posting more often in the coming months. Now I swore to myself that I would stop with these damn Spidey villain posts, I'm just so tired of them. But this one, this one I had to bang out -- it was born out of necessity. NECESSITY!! And besides, why not cap these off with a post on web-head's baddest baddie?*




*Personally I always thought Doc Ock was a better candidate for archenemy status. Stan agrees with me, so yeah. But, y'know, whatevs...

So here's how it all started: a couple months ago my friend Dom and I were watching the first Spider-Man movie with his buddies Tim and Seth. Right around the part where Willem Dafoe croaks out "Back to formula?", Dom turns to me and asks: “So what's Green Goblin’s deal, what makes him so significant as a Spider-Man villain? What makes him the archenemy?”

Good. Question.

A lot of the true believers have a really tough time with the Green Goblin. On one hand, he's supposedly the web-slinger's greatest nemesis. No other foe has made such an indelible mark on the mythos, has caused our hero so much grief and torment. On the other hand, he's so out of place with the rest of the rogues. He's a total anomaly; not a consciously boisterous showman, not a team player like the guys in the Sinister Six, not an animal-themed totem or a symbiote Doppelgänger - nothing about him syncs up. Worse still, Gobby simply seems to lack any deeper thematic significance, possessing none of those weighty opposites or parallels that drive the best superhero-villain relationships. He just doesn't appear to riff off of any aspects of Peter/Spidey in the way that a great supervillain, archenemy or not, should. Better men than I have tried to wrassle with GG with a good deal of success (here and here, you guys should read 'em and stuff), but every analysis I've come across can't help but fall a bit flat against the sheer enormity of the spider-goblin rivalry. It can't all come from the soap operatics and father-figure underpinnings - from the initial mystery of his identity, his personal connection to Peter and Harry, and the Night Gwen Stacy Died. There's got to be something about Osborn and his demon at the conceptual level that appeals to people, right?

Don't worry, there is! There is in spades!! And once we dig it out, you'll totally understand why this guy is Spider-Man's one true nemesis in the eyes of most fans.

But first, digression! So in one of my drama classes this year, Voice & Speech, we all had to recite a Shakespearean sonnet. One of the shier students was rehearsing hers for our teacher in front of the group, and to get her to project better the teacher asked her to sing the sonnet. This backfired rather ingloriously: the student’s voice began to diminish and waver with hesitation. She became apprehensive, started to choke up. The teacher kept pushing her and pushing her until eventually she broke down and started to cry – as we were all soon to discover in the coming moments, this girl was super self-conscious about her singing voice. So much so, in fact, that the whole ordeal was like a nightmare come to life for her. The class necessarily turned into a group therapy session, with the teacher taking the reigns: “We all have that voice in the back of our heads that just wants to get us down sometimes, and it can be hard. I have it too: 'Your boobs are too small.' 'You're getting old, getting ugly wrinkles on your face.' 'You're not a good actress.' But you know what? It's not helpful at all, and it's just plain wrong, so you've just got to find that little bastard telling you 'you're a bad singer' and tune it out. Get that goblin out of your head.”

“Get that goblin out of your head.”

That, that right there is what Osborn’s monster is all about.




You know those quirky indie dramadies where the protagonist’s insecurities manifest as physical people he can have a dialogue with? The Green Goblin is that for Peter. He’s the personification of all Peter’s nagging self-doubt, the voice in his head from where all his inner anxiety arises. We all have it to varying degrees, telling us there is something fundamentally wrong with your body or personality or thought process, etc. that makes you undesirable, inadequate, worthless, inferior.

And until you stop trying to fight it, that voice says, I’ll always be here, in the back of your head, to remind you again and again and again. Just when life seems to be getting good, I’ll be there to tell you all the reasons to hate yourself. I’ll be there to destroy everything you love and make your life miserable.

I’ll be there to drop your true love off a bridge and turn your best friend into a schizo suicidal junkie. Oh, and the Clone Saga, that too. Everybody lost out with that one.

Of course, while those guys in the movies are figments of some paranoid schmuck’s imagination, Gobby is a living, flesh-and-blood proxy, so he takes on a much more threatening antagonistic role. On the elevated plane of superheroics, where big ideas duke it out in the streets of Metropolis or Gotham, the inner conflict becomes externalized – the fight in Peter’s psyche is literalized into a physical brawl between two entities. That’s probably why GG won’t stay dead; you can triumph over your inner demons, but you can never quite get rid of them entirely.

Maybe that’s because they can be so damn tempting sometimes. The same voice that points out your perceived faults and misfortunes also has a habit of demanding retribution for them. To make others pay for the unfairness, the injustice of it all. It’s a bad emotional place that’s all too appealing to go to, encompassing jealousy, envy, anger towards the ex that cheated on or dumped you, resentment towards the bully that emasculates you, etc. etc. All that nasty Columbine-fuel.

Too soon? Too soon…



As you might expect, GG also embodies this aspect of Peter’s inner life. And so here, for context's sake, we find a relation between web-head's two most essential foes: if Doctor Octopus is what Spidey will become if he compromises his principles and succumbs to his own heaping angst, the Green Goblin is the voice in Spidey’s head telling him to do just that. He whispers into Peter’s ears: there’s always a way out, a way to free yourself and vent all your self-loathing away. Give up the good fight, don’t try to go against the tide of a cruel, apathetic world. Surrender to your frustration, your bitterness – let life make a cynic out of you. Lash out! It’s liberating! Just ask Norman, he’s so much better now…

And how does Norman factor into all this? It’s important to remember that Osborn was a nasty guy even before the accident, but he was motivated by a profound sense (more accurately misunderstanding) of responsibility. Like the rest of us, Norm had a goblin in his head too, reminding him over and over again of the enormous responsibilities he had - to his corporation, his thousands of employees, his clients, his son - all of which he was failing to meet. A mid-life crisis didn't do him any favors, either. So the pressure got to him and the voice in his head started calling the shots. When that serum exploded in his face and messed up his mind, his inner goblin took complete control...but not in the way it usually goes down. He didn’t succumb to it, a la Doc Ock with his never-ending insecurities, so much as he actually became it. And through this almost shamanistic process, he learned something: with great power comes freedom from responsibility!

So Gobbs puts on a crazy costume befitting his nature, and just like that he's a boogeyman straight out of some neurotic loser's nightmares, an embodiment of all his fears and doubts and emotional/psychological baggage. Problem is, GG doesn't have that neurotic loser to torment yet. But from the start he knows Spider-Man is the one. I mean look no further than the Goblin's debut in Amazing Spider-Man #14, where he tracks Spidey down and proposes that the two of them star in a Hollywood blockbuster together...which Spider-Man accepts!! It's so ridiculous, I love it. God those comics are fucking great. Their connection borders on supernatural or predestination, like that other great superhero rivalry. One simply can't exist without the other.



There's a concept that describes the relationship between the Green Goblin and our hero perfectly: duende. It's a term coined by Federico Garcia Lorca, borrowed from the mythical goblins (OH HO SEE WHUT I DID THAR) of Spanish/Latin American folklore. He describes duende as a mysterious, inexplicable force that arises from within us as a raw physical and emotional response. The kind of idea invoked by a Movement Techniques teacher when she wants you to do weird abstract performance art stuff (no one said drama majors take real classes). In Lorca's context, the duende is a demonic spirit who allows an artist to see the limitations of rationality. It brings the artist face-to-face with death and pure emotional experience, all to help him produce truly great art. The artist does not simply surrender to duende, however, but skillfully battles it in hand-to-hand combat; through this process the art is created (all of this has been ripped pretty shamelessly from In Search of Duende, if anyone's interested). Replace duende with Gobbs and the artist with Spidey and you've got some seriously meta shit going on there.

Duende actually popped up in Batman Inc. #3 last March, where Bruce Wayne described it more generally as "the fierce lust for life when we feel and express when we know death is near." Among the elements that comprise duende are irrationality, diabolicalness and a heightened awareness of death...all of which also describe Gobby pretty well, don't they? He's certainly diabolical, and anybody who rides on a glider like that without a goddamn helmet has the death drive thing down. He's obviously irrational, too - we're talking about a guy who spends his nights in a lab building grenades that look like pumpkins, like actually taking the time to make sure they look like pumpkins. What kind of fucking freak does that?

Maybe the kind who spends his nights in his foster parents' basement building wrist-mounted devices to shoot high-tensile silly string? (Don't even get me started on that organic webbing bullshit) Spider-Man was a hero conceived with a deliberately icky edge, and most of Spidey's rogues are extensions of his murkier dimensions, extensions which must at least potentially exist deep within Pete's psyche. Like a corrupt, malicious version of duende the Green Goblin wants to bring all that darkness out, which is why he brings Peter face-to-face with irrationality and diabolicalness and death. Ever since his first appearance in Amazing #14, where Ditko drew the Goblin as a carnivalesque monster, his cartoonish features grotesquely incongruous with the sickly realism that informed the rest of the art. Ever since his master plan in Amazing #39 which, as simple as it was, to this day remains one of the most demoniac in supervillain history. Ever since his apparent demise in Amazing #122, when Gwen Stacy snapped her neck and everything changed forever.

I imagine the Green Goblin finds this renewed-self-confidence-nobody-dies phase going on in Peter's life right now to be so adorably quaint. You can bet that he'll be the one to end it. Sometimes just when you think you've conquered your demons, they come back stronger than ever before.




Tune in next time for a review of the revamped Spidey musical, fresh off its month-long hiatus. Guess what guys, it's not that bad anymore! I mean, it's not great, I'd hesitate before even calling it good, but it's a far, far cry from the shitshow trainwreck I saw in February. Hooray!!

Monday, March 21, 2011

Rules of Carnage

In my last Spidey villain article - which I'm not too happy with but whatever, read it for the lulzy vid in the intro - I briefly touched on the idea of the Sandman as a horror monster. It started to get me thinking about the other A-list monster foes that plague Spider-Man. Venom and the Lizard are pretty foolproof characters whose thematic appeal is obvious; I don't see any inherent conceptual problems that need to be worked out like with the Sandman, Electro and Mysterio (Part I, Part II). You can still expect a Lizard article eventually since he's my favesies and is gonna be the big bad for the new Spidey flick, but with those two rogues being so obviously sound there's only one real A-list monster villain left. One that could really use a hand these days.

Yup, Carnage, that exemplar of 90s comics excess. He managed to weasel his way into the highest echelons of the Spider-Man villain community by coasting on fan-favoritism and to this day he remains easily the most controversial of web-head's foes. A lot of people, mostly younger kids and folks who were younger kids in the 90s, really love the guy. He's stronger than Venom! He's crazy! He kills people and writes "Carnage Rules" in their blood! He's got fangs and claws and is scary and can morph his arms into swords and stuff!

A lot of other people, mostly the older, more mature readers, really hate the guy. He's derivative! He's creatively bankrupt! He's insipid, has no character, no intrinsic meaning or value! He's a shining example of everything wrong with the mindlessly ultra-violent superhero comics of his golden age!

Me? I remember as a little kid I thought he was so freakin' kool. For the yung'uns who can't remember, this guy was HUGE in the 90s. He was everywhere, probably just as overexposed as Wolverine and Venom were, maybe for a while even more. He was the star of a sweet-ass Sega Genesis game I would always play at my friend's house. I don't know how popular he is today - I get the feeling that the negative opinion of him is the norm now, if only because that's my opinion of him now - but regardless of how poorly-conceived the character may be, Carnage's position is secured. For better or for worse, he's definitely top 10 web-slinger villains material.

Wouldn't it be great, then, if he could actually be made interesting? If he could be re-assembled into a proper foe worthy of Spider-Man while retaining and expanding what little personality is already there?

Ah, but he can be! And it's not as difficult as you might think. Carnage was conceived and pitched as the Joker (or a caricature of the Joker) with a symbiote. To make Carnage a worthwhile enemy, all we have to do is take the symbiote off the Clown Prince of Crime and stick it onto Doctor Hurt.

What, you don't know who Doctor Hurt is? Go out and buy (who am I kidding, pirate) Grant Morrison's recent Batman epic. Some parts are better than others, but it's unquestionably the most innovative interpretation of Batman and his mythos since Frank Miller made him dark again in the mid-80s. And it gave us hands-down the greatest new supervillain of the 21st century. In the saga, Doctor Hurt and his legion of allies attempt to break down the World's Greatest Detective in body, mind and spirit, to unravel his mythology at the seams and annihilate him at the core conceptual level. "Twist and destroy the Batman and his legacy." It was Batman deconstructed to the brink of the abyss as his entire reality crumbled away, then reconstructed as the Dark Knight looked evil's greatest plan straight in the eye, kicked its fucking ass and stood triumphantly validated. Beautiful, inspirational stuff.


Spider-Man's never been properly deconstructed, let alone reconstructed in this way. The closest thing we've had was that Morlun saga by J. Michael Straczynski. It's a good read (JMS hadn't yet jumped the shark at that point) but the profound realizations the story explored basically amounted to "hey, all of these guys are themed after animals" and "eww, a kid with spider powers is actually really gross." It's a damn shame Spidey's never been put through deconstruction, because he's up there with the Caped Crusader as one of the most inspirational comics heroes (definitely not aspirational though, it would suck to be that guy), and because that mode of storytelling is such a natural fit for the genre. Stripping the character and the surrounding mythology, its symbols and milestones, down to pure idea, pure concept. Pure icon. Working out the representational metonymy we all find so compelling to its foundational, universally appealing core. And, since the hero-as-idea is (or at least should be) right, to then reconstruct it: to affirm the fundamental truth behind the concept and build it back up anew.

The physical and psychological agonies inflicted upon Peter is one of the Spider-Man comics' defining features, so it's strange that this has never extended to existential agonies. Obviously these come in spades in deconstruction tales. I mean, I guess there was existential agony in One More Day, but that ended up wrong. Spidey fell, succumbed to the pressure and compromised his values: he made a deal with the Devil in order to play God. The whole affair was very un-Spider-Man. So now we have a hero in need of great redemption, and Carnage, being the most explicitly demonic villain in his rogues gallery, can fill this necessary void. "The hole in things."

Oh oh oh wait, here's a more accessible analogy to tie you down while that Batman torrent finishes downloading: instead of being modeled after slasher flick bad guys, Carnage should take after the Universal monsters. And not just because I've been obsessed with them since I saw Abbott and Costello Meet Frankenstein when I was three years old.

To rid Carnage of his reputation as a derivative, insipid, valueless character, we need to inject some atmosphere into his stories, like the kind we see in all those great old monster flicks. But we have to derive it from something that already exists in the character or else we can't call the end result Carnage, can we? Good thing we've got everything we need. Carnage is very interesting in that he's one of the only comic book characters with an explicit philosophical leaning: absurdism. The school of thought is closely related to existentialism as well as nihilism, and asserts that if there is an inherent meaning or value in life/the universe, there is no way humanity can ever know it. One must learn to accept this human impossibility - the Absurd - and continue to live in spite of it; doing so totally frees the individual from all constraints and allows one to create personal meaning in their own life.


For Cletus Kasady, this constructed meaning came in the form of a calling to mass murder, because...umm....that's what cool villains do, I guess. Remember, we're talking about 90s superhero comics here, so Carnage's absurdist philosophy manifests in such gems as "Life is utterly meaningless! Chaos! The universe has no center! Its creator is a drooling idiot!" and "Order's just a lie, built on fantasies...like law, an' morals! I remember when I first realized that! How without those illusions, I could do anything!" and "Life is totally absurd – and madness is the only sane response." In just three lines I think Cletus has laid out every single cliché of supervillain cod-philosophy. So as you can see he's kind of a neophyte moron, expressing a pathetically bastardized/simplified version of the ideology to justify dumb senseless murder. We're not exactly having a dialogue with Kierkegaard or Camus, here. And, in my opinion, that's the problem.

Spidey has no shortage of dimwitted foes, and most of the intelligent ones are of the left-brained bookworm variety - all mad scientists and corrupt businessman. So why don't we make Carnage someone actually well-acquainted with the tenets of absurdism, someone with an intimate knowledge of philosophy? Give him the characteristics of a Universal monster - all Gothic horror veneer, deadly sophistication belying evil, deranged obsession. A person of culture, perhaps an intellectual or academic. The kind of creepy aristocratic guy who listens to Shostakovich on an old victrola and gets orchestra seats to Mefistofele at the Met. The kind of guy who reclines in his giant, bookshelf-lined study and calculates cryptic diabolical plans amidst the shadows. Less Freddy Kruger, more Dracula or Imhotep or Dr. Frankenstein (or Hannibal Lecter).

There's also another quality to these Universal monster movies that can help us grasp Carnage's endgame. People complain nonstop about how the Twilight films are ruining vampires and werewolves, how the movies are messing with the established mythologies of all these great monster archetypes by essentially making up their own rules. As a fan of all the classic monster movies I can see where these detractors are coming from, but here's the thing they don't realize: those great films took just as many - if not more - liberties with the actual mythology as the Twilight movies do today. Almost everything we think we know about these monsters is wrong, coming not from the actual myths, legends and folklore, but from the films based on them. If you go back to the source material, you'll find a very different picture of these creatures, one that might actually be closer to what we see in Twilight (purely by coincidence, because I'm sure as shit Stephanie Meyers didn't research any of this, and I haven't even seen the movies so I could be way off). I mean Christ, vampires didn't even have an aversion to sunlight until Nosferatu in 1922; even in the novel Dracula only 25 years earlier, the titular character dicks around in broad daylight all the time. And don't even get me started on werewolves, literally over half that shit we think of was made up in either Werewolf of London or The Wolf Man. Weakness to silver? Become a werewolf after being bit by one? Forced transformation specifically under a full moon? None of that exists in the source material.

I guess you could argue that these monster flicks should be considered part of the mythology and its natural evolution over time, but then Twilight - as infuriatingly unconcerned as it may be with producing quality interpretations of these archetypes - should have just as much a right to be a part of it as any other film. And besides, that would be like saying it's okay to change the comics so Peter had organic web-shooters all along, because that's how it was in the first Spider-Man film (Marvel actually did that for a while right after it came out and people flipped a shit). You know how angry we Spidey fans get when people who only know him from the movies think that's how Spider-Man actually is? It's the same deal, guys. So hate Twilight because it's poorly written, directed and acted, not because its vampires sparkle.

To relate this massive digression back to what I'm supposed to be talking about, this same idea of uprooting and corrupting the established mythology should be what Carnage is all about. Because really, what else would cause a superhero more carnage? As much as we like to try with psychology, myth is the only thing that adequately explains any of the stuff we see in comics. The mythology that makes up a hero is more than their personal oaths, creeds and world views - they are universal ideas predicated on a world with inherent significance. Superheroes - at least the iconic ones - are literally defined by the mythos surrounding them, it's the fabric that holds them together. What would it make Batman if Thomas Wayne faked his death to cover up a secret life of debauchery? The entire foundation behind "Batman," the reasons behind this mission Bruce has literally devoted his entire life to, would be utterly compromised. The ideology holding Batman together would fall apart, he would be forced to succumb to the Absurd as his entire world came crashing down on him. Probably end up a mad raving loon in Arkham...or dead in Crime Alley.

Carnage's assault should attempt to infect Spidey's mythology like a devastating virus: he would distort it with misinformation and wickedness into something of his own malevolent design, then peel back the decaying layers to reveal falseness behind any pretensions of importance or value. To rip apart Peter's very soul. "Ah, demoniacal madness!" Every important, hell, every event in his life predetermined as part of some behind-the-scenes plan decades in the making. "Spider-Man" and the reasoning behind it entirely rooted in deceit, "With great power there must also come --- great responsibility!" as a hollow dogma, Peter's decision to become a crime-fighter a meaningless, preordained exercise designed to assure his own destruction (Spider-Man as Peter's archenemy is always juicy, no matter how much it's overused). The radioactive spider was planted, Uncle Ben's murder was a hit, Gwen was a fall guy (HURR DURR), Aunt May is a deviant, Carnage is Richard Parker, etc. All elaborate lies - actually changing the established mythology would defeat the purpose - expertly-orchestrated to destroy the very essence of Spider-Man. Character assassination on a mythic scale, fatally undermining Peter's entire ideology and moral foundation. Carnage should instigate devastating mind games and unending gauntlets that challenge Spidey in ways he simply doesn't know how to deal with, all the while hissing, "Every moment of joy and happiness in your life, all your memories, lies! Your history is MINE!" And Peter, being the paranoid guy he is, would completely buy into the conspiracy theory. Little Puny Parker all alone against the void.

Now isn't all this so much more interesting than some grungy psycho who writes his name in blood? It's definitely a story I'd want to read. Hell, it's a story I'd want to write.

God I wish I wrote comics so bad...

But despite all the gloom and doom, there will be none of that One More Day shit going on here; he'll go through a hell worse than anything he's ever experienced before, but the ol' wall-crawler will come out on top in the end. Because Spider-Man the idea does have intrinsic value. Because Spider-Man is not Absurd. Because Spider-Man can take it, he can endure deconstruction. As I've said again and again, one of the most important things Spider-Man represents is fortitude in the face of seemingly unending hardship. Humanity's capacity to be indefatigable and have steadfast faith in a better future: life sucks now, but it can get so much better as long as we don't let it beat us down, as long as we work towards improving it and keep our hope alive. Carnage's motivation is clear: he has to snuff out this hope as a symbolic and literal victory on his way to engulfing the world in darkness. In the "gentle indifference" of absurdism. He's already won over Spidey's stomping grounds - this is the postmodern NYC, all unyielding cynicism and unhelpful sneering irony! Who does this freak think he is, swinging around giving people a reason to be sincere? Carnage must destroy Spider-Man because, by virtue of his very existence, our hero invalidates everything his foe very consciously represents. This town's not big enough for two big ideas.

Too bad for Carnage, the immovable object is right there in our champion's name - Peter, derived from the Greek word petros meaning stone or rock, and Parker for, well, something parked firmly in place. Spidey tells us we can't let life's apparent indifference crush our spirits, because under that one nasty surface layer - the breakups, awful workloads, financial straits, that shitty Friday night that left you a pathetic sniveling train wreck - life's a beautiful, inspiring, amazing thing. Ebb and flow. We all go through rough patches once in a while, that's why we have family and friends and our own inner life. If you're not at least trying to be a forward-thinking optimist, what's the fucking point of it all? That's certainly what keeps Spidey going; unlike Carnage, he knows that life isn't a black hole - it's a bunch of lights at the ends of tunnels.

So now that we've figured out the man inside the costume, let's finish up by taking a look at the symbiote itself. I guess the big thing here is that it's a more X-TREEM version of Venom. The villainous symbiotes are pretty obvious addictive drug metaphors (keeping in the Marvel framework of social activism in the face of ambivalence) but if Venom is da crack rock, Carnage is fucking PCP. The Venom symbiote will eventually try to assert its rage-filled sovereignty over its host, but it seems above all self-interested, for a while even taking a stab at a true symbiotic relationship. When it first bonds it seems to compromise, contouring to the body shape and skin of its host. It wants to use that body, not use it up.

The Carnage symbiote, on the other hand, still retains its goopy alien texture after bonding - it's much more domineering, controlling and aggressive. It's reckless, couldn't concern itself less with it's own well-being, completely foregone in its passion for destruction and chaotic revelry. It seeks to consume the host much more quickly, and the end result looks like a revenant flayed alive oozing fresh blood everywhere. This juxtaposition of monster and man, of life and death reveals the Carnage symbiote's overtly parasitic nature. It should sap the nutrients from its host, wither him away even as it empowers him with superhuman abilities. It should leave the host reduced to a bald emaciated skeleton, like the people in those hard-to-bear images of Holocaust victims and early AIDS patients (symbolism for the latter is already there in the character: Carnage was created when the Venom symbiote entered an open wound and mixed with Cletus Kasady's blood). And it should of course warp the mind just as badly, leaving the host a mad, babbling lunatic foaming at the mouth with macabre apocalyptic delusions. There would be a great irony at work here: Carnage attempting to break Spider-Man down to his fundamental core while the symbiote did the same to Carnage, stripping away the facade of suave, calculating sophistication to reveal the base, raving insanity and violently demonic obsession that drives him in his purest form.

Cletus Kasady could totally work if he was reshaped into something remotely believable, but I think it would be better to move the symbiote to a different host. Venom did just fine without Eddie Brock, after all. Carnage could be a priest or a demon or an occultist or a cultist or a crime lord or a Burglar or a master of disguise or a schizophrenic or a psychiatrist or a scientist or an old face back from the dead. He can be a Karloff or a Lugosi, or a Meursault. He can be any and all of these things; anything's better than what he is now, than Cletus the straw man psychopath. With the absurdism angle to ground him as a character, Carnage can take the Spidey books on an existential roller coaster to novel, wildly inventive territory. Like Doctor Hurt to Batman (that damn torrent better be finishing up) or the Universal monsters to the horror genre.


Maximum Carnage may be one of my least favorite stories in all superherodom, but I gotta say that cover is spot fuckin' on. The specter of Carnage maniacally leers - ready to pounce - above a superimposed Manhattan, like a poltergeist for the entire city. New York and sky above it scorched to eschatological blacks and reds, singed to be one with the symbiote's skin. It's Beelzebub rising atop his throne of skulls, ready to retake the city of sin in apocalyptic hellfire. And the only thing standing in his way is a single champion, one lone embodiment of everything worth saving. But how can ol' web-head defeat an enemy that can undo those very things our hero embodies?

The battle for New York's soul is at hand! No holds barred!

Carnage rules when the rules are carnage.

Saturday, March 12, 2011

False Grit

So let me start out by saying that I found this stupid video on YouTube the other day (no, it's not Rebecca Black) and for some reason I think it’s the funniest thing ever. I legit can’t stop laughing at it, except when it gets really fucking loud for the last three seconds. What the hell is wrong with me?

And with that out of the way, let's talk about the Sandman.
No, not the really cool one who prowled the streets of Great Depression-era Manhattan in a sweet gas mask/trench coat/fedora get-up. No, not the other really cool one that helped secure comics' reputation as a legitimate literary and artistic medium, the one that continues to make generations of lit major goth chicks go Meg Ryan in When Harry Met Sally (cue awkward story about accidentally going to Katz's Deli with her son. How were we supposed to know that scene was filmed there?!).

No, I'm talking about this sad sack:



Let's not beat around the bush here, sand powers are lame. I mean, come on, in Flint Marko's big debut Spidey sucks him up with a vacuum cleaner. Seriously, that's how Spider-Man beats him. He sucks the Sandman into a vacuum cleaner bag. I suppose it also doesn't help that the Sandman's powers make NO FUCKING SENSE, even by the standards of comic book logic. Remember, he's not transmuting flesh and blood into sand when he uses his powers, because he has no flesh and blood. He's literally a pile of inexplicably living sand. His eyes? Those aren't eyes, they're clumps of silica made to look like eyes. His clothes? Not clothes at all, but part of his actual sand body. Lungs? He has no lungs; he doesn't have any internal organs, it's all dirt. He's made of tiny grains of inorganic matter pulled together into a single mass, why would he need to breathe? It's. All. Fucking. Sand. That...uhhh...can somehow change colors to recreate his appearance. And *pulls collar* can see and hear and speak and stuff. Or something. I think.

Maybe it's just me, but I just can't suspend my disbelief for what's going on with the Sandman like I can with radioactive spiders and lizard serums in the "naturalistic" framework of the Spider-Man comics. I mean how the hell is this thing alive? Does it even meet the qualifications for biological life or, like a virus, does it straddle the line between living and something other?

Kinda creepy. There's definitely a lot of mileage to be had in exploring this line of thinking, of Sandman as horror monster. But my interest with Flint Marko lies in another direction, one truer to the established conventions of the character. Now usually I HATE when writers take up the page count with technobabble, but I think a detailed comic book science explanation is necessary to come to grips with Flint's true potential. Because if you actually break down Sandman's powers and try to make sense of it, they - and he - become so much more compelling. Enough, even, to sit alongside the cool Sandmen.

So Flint Marko, reluctantly forced into a life of crime, seeks shelter at a nuclear testing site while on the lam. The guy never got his high school diploma, he's drawn by Steve Ditko with a literal blockhead, so you can't exactly fault him for not thinking that one through. Anyway, poor Flint gets caught in the middle of a weird atomic experiment and is fused to the irradiated silica grains beneath his feet, finding himself transformed into sand...LIVING sand!!! Let's work this out.



How does the Sandman work, from a purely physical perspective? To find out, we have to get this idea of Flint Marko as a human individual, as that schmuck with the green striped shirt out of our heads. Instead, we should look at him as the shapeless pile of dirt that travels in the wind or slips through the sidewalk cracks. Put him under a microscope to see, in final boss terms, his true form. For him to make any sense, the Sandman would have to be a hive mind, his consciousness dispersed through each of the millions of silica granules that make up his "body". Every individual grain of sand has to be part of a collective conscious that operates together as a single cohesive unit, like an intelligent superorganism. That's the only way it can possibly work; how else could he dissipate into a dust storm and still maintain self-awareness, let alone be able to re-form?

Let's say that in the freak accident, the electrical signals going off in Flint's brain - which combine into an electromagnetic field that some believe is the source of conscious experience - inducted or were somehow transferred to sand particles (sand is composed of silicon dioxide, or quartz, which can store electric charge). Freed from biological constraints, his consciousness becomes a will-powered, self-sustaining electromagnetic field that can course through silica particles, a massive brain that can change size and shape through the attractive/repulsive force of its parts. The Sandman can charge other sand particles with his essence via contact, assimilating them into his sentient hive-mass. He can even alter the properties of the silicon dioxide he's composed of, as evidenced by all the times he's transmuted his body parts into glass - since quartz comes in every color that makes up the Sandman's palette, this neatly explains away how he can colorize himself to not look like a lump of sand. There's no reason why he wouldn't be able to change his appearance with different colors, from bright citrine to amethyst, either.

Of course none of this reveals how Flint can talk or experience senses, but I'm not particularly concerned with all that. Maybe he's got his own version of spider-sense, à la Doctor Manhattan's quantum perception (it's practically the same origin story, after all), which allows him to interact with the world like we do. Whatever, that part isn't important. The hive-mind-sand-grain-thing was what you were supposed to get out of all this.

So the question you're asking yourself now must be why the fuck does anything I've written so far matter? Why is it important that the Sandman is a de-individualized collective united under a single will? Consider the way the Sandman always tries to swarm Peter, to completely envelop and overwhelm Spidey within his collective essence. Better yet, consider Spider-Man's greatest enemy. It's not the Green Goblin, Doctor Octopus or Venom. It's not even himself, because self-doubt is externally conditioned. It's not any individual.

It's the general public. Christ, it took me long to get here. Damn technobabble...



Yes, the Sandman represents the public at large, the capricious, alienating force that "mock[s] Peter Parker, the timid teen-ager" and condemns Spider-Man as a freak; the ultimate source of all our protagonist's unending insecurities, paranoia and self-esteem problems. So it makes sense that Flint Marko is, at heart, a good man who vacillates between the straight-and-narrow, super-villainy, and at times proactive heroism (he was even a reserve member of the Avengers once upon a time), because the public opinion of Spidey changes between unanimous enthusiastic adoration and unanimous impassioned loathing at the drop of a dime. Which, when you think about it, must be so much worse, so much more nerve-wracking than if the people just always hated the wall-crawler. I mean I can't even imagine what kind of toll it takes on his sanity - to be loved, supported, validated by millions one moment and despised by them the very next. It'd be like dating an abusive partner with bipolar disorder.

It's also in no way an exaggeration of real life: public consensus has always been fickle and flip-floppy to the point of schizophrenia, that's one reason why our representatives on Capitol Hill can't get anything done. And try as he might to straddle the line between good and evil, we all know what side of the law Flint will inevitably end up on. Just as we know which side the public opinion of web-head will fall when all is said and done...as long as Jameson's still writing the headlines, at least.

But all this talk about alienation brings up an important point. I feel like in my previous articles - the Mysterio two-parter and the egomaniac Electro - I may have overstated the extent Peter's neuroses defines his character, or at least the extent it should be portrayed in the comics. Yes, it should be played up for great tragic/dramatic moments, but we're not talking about the Punisher here, these comics are supposed to be funny and FUN. There's something of a Woody Allen quality to Peter's problems. The best comedians may all be clinically depressed, but they're also awesome and funny as hell. And The Amazing Spider-Man was the first teen dramedy, after all.

So the Sandman is a very interesting foe because he establishes Spidey's angst not as an ingratiating carryover of whiny teenage hormones, but as a completely logical reaction to his situation. Pete's the straight man here: it's everyone else, it's society that's schizo-manic-depressive-crazy. And it's not paranoia if everyone actually is out to get you.



During "The Gauntlet" event, the Sandman gained the new (well not really, but, y'know, whatever man) ability to create duplicates of himself. It's a brilliant development. The story explored what would happen if Flint lost control of the duplicates, but that's not a tale I'm particularly interested in nor one I find plausible, given what I've rambled about Flint's hive consciousness and the ease with which he already controls his complex swarm powers. A Sandman in complete control of this new ability has so much more potential: now not only can he represent the collective public, he can actually be that collective public. A shape-shifter who can not only alter his appearance but also branch off copies of himself? He can't impersonate individuals, that intimate violation of identity is the Chameleon's niche, but he can be any - and, crucially, all - of the anonymous faces in the crowds.

I want to open up a Sandman story and see a microscopic close-up of thousands of flowing sand granules in one panel juxtaposed with an aerial shot of thousands of people walking down W 28th St in the panel below, their faces obscured into a horde of flesh-colored ovals. Symbolism, people! The Sandman can be a 20,000-strong protest group in Times Square demanding this Spider-Man menace be brought to justice. He can be a mob that confronts the web-slinger, right after saving the day in a public display of selfless heroism, to tell him he's not welcome, that they don't want him to be their protector and will do everything they can to make his life hell. These antics would make Peter a nervous wreck: what if these faceless nobodies, these anonymous people that surround me every day, what if they're all the Sandman?!

Which brings me to my next point. The general public itself, with its bemused ennui towards costumed antics, represents a larger concept in these stories: deindividuation. It's the social phenomenon where an individual's sense of responsibility - and any sense of self-awareness, for that matter - diffuses until ceasing to exist as a result of immersion into a group. If you took any psychology classes (I only remember this shit because my textbook had an article on Heath Ledger's Joker) you probably know all about the term, and all about its frightening as fuck ramifications in the Milgram and Stanford Prison experiments. Deindividuation fosters blind deference to authority figures as well as an overwhelming apathy, and has been directly linked to the greatest horrors of the twentieth century, from the Holocaust to Kitty Genovese to Abu Ghraib.



As I've stated before - and justified by saying "go with it until I finish my big post on it" (which is almost done, definitely will be up right after the next Spidey villain article) - indifference is the greatest enemy of the Marvel Universe, the one thing every Marvel hero, all social activists in one way or another, is united against. Good vs. Evil is much more the DC Universe's deal, which is why characters like Mephisto feel so out of place at Marvel and are reduced to breaking up marriages on behalf of editorial mandate. In regards solely to the Spider-Man mythos, indifference is what let the burglar live a free man long enough to kill Uncle Ben, which set Peter on the path to heroism. The added angles of diffused responsibility and loss of individuality to anonymity make deindividuation a complete antithesis to everything Spider-Man, paragon of both proactive social responsibility and the self-actualizing individual, fundamentally represents.

And boy, is it prevalent here in New York City. People here have trained themselves to be apathetic towards everyone else around them, it's a simple fact of life. Don't stop for the homeless guy who just needs 50 more cents to buy a damn sandwich, walk past the brilliant music prodigy playing in the subway to make rent, ignore the guy next to you who could obviously use a hand right now. What's the rationale? Plenty of other people will do it, it's not my responsibility, I need to get where I am going to fulfill my role in society, etc. Deindividuation in action, right there.

I remember my first day arriving at NYU, how we were instructed specifically to ignore all the people surrounding us as we walked down the streets. It's necessary, because if you didn't A) you would never get to where you're trying to go and B) you would quite possibly get mugged or kidnapped or something my mother would be worried about, but Christ in a hand-basket what does that say about us if the norm is indifference? If one deviates from the norm, asserts individuality and separates from the group by being selfless, it makes that person a right bloody weirdo. Or someone with an ulterior motive, as the cynics would assume. And it makes them a pariah, a leper - they're cursing themselves with bad luck, because bad things happen to good people, the nice guy finishes last and so on. Their goals will be unfulfilled, their hearts will be broken.

But thank God for these people - the optimists and the good guys, the ones who persevere through wave after wave of taunting misfortune and never let it get to them. They know things will get better. They're the ones who carry the torch. Their outlooks keep hope alive for everyone else; without them we'd all be swept away in a sea of cynicism. Thank God for the people who see a cafeteria lady struggling with a bunch of big cardboard boxes and fucking help her out.

Thank God for the Peter Parkers of the world.



Just as Spidey embodies all the best qualities of New York City - "the capacity," as Michael Cunningham puts it in this awesome article, "to rise and rise again out of the rubble of whatever it used to be" - the Sandman embodies this city at its absolute worst, at its most callously uncaring. It's telling that he's literally composed of the grime and grit of the city, of the unwelcome dirt swept underneath. Similarly, the city itself - this so-called concrete jungle - seems to be one massive cluster of silicon dioxide, all glass and cement towers. It's Flint's playground: he can play Big Brother and literally be everywhere. I'm getting this image of thousands of formless faces emerging from glass skyscrapers, concrete walls and cement sidewalks, like the wailing portraits Nina psychotically hallucinates in Black Swan, following Peter as he runs home from work panicked. Yeah, Sandman as horror monster works real well.

The Sandman's established character is pretty much right on the money for this interpretation. The reluctant villain shtick can get real tiresome sometimes *coughcoughSpider-Man 3cough* but it's a great literalization of all these concepts he represents. The Sandman really wants to be a good person, but life just keeps giving him lemons day after day. Like a less-educated Underground Man, Flint totters conflictingly between potential actions, wracking his brain until he finally makes a decision: to take the easy way out and go down the path of crime. He gives up to the cynicism, compromises his values and shows how little grit he has in the face of adversity. The irony.

What makes the Sandman such a great character is that he's a distillation of all these high concepts - alienation, deindividuation, apathy/indifference, dangers of the collective, diffusion of responsibility, weak will in the face of hardship - into a single individual, a tangible (sort of) object that our hero can punch in the face, suck into a vacuum cleaner bag and defeat. I mean, that's sort of the entire idea behind superheroes and villains, isn't it?

Huh, I guess the Sandman is pretty cool after all.

Sunday, March 6, 2011

Demon, Demon he's our man! It's the Demon Etrigan! This is what our prayers sent, make this beast our President!

Welcome back for the second post in this Dwayne McDuffie retrospective, where this time we'll be taking a look at his short run on one of Jack Kirby's other worldly DC creations: The Demon, Etrigan!






If you're not familiar with Kirby's hellacious creation he is basically a medieval era Doctor Jekyll/Mr. Hyde equivalent who speaks in rhymes and is basically the Cat in the Hat of the DCU.  He was summoned by Merlin of Arthurian lore and shares a body with Jason Blood one of Arthur's knights to contain the demon. Despite his destructive tendency he usually sides with the good guys to stop the semi-annual destruction of the universe.  Other than that there's a bunch of magic mumbo jumbo that I can't do justice so you should just read all about it with pictures!

In his 4 issue run as fill in writer (Alan Grant was the regular writer at the time), the basic premise was this: The Demon runs for president.  Yes, not against a fictional character either, or President Luthor.  He was straight up running against George Bush Sr. during his re-election.  And it is batshit insane and ridiculously fun.  Just the way I like my comics.

The Demon is first summoned by accident from an expert pollster hired by the laughably named named Darrin W. Dingle III who is basically David Huddleston's character from The Big Lebowski.  The pollster is tasked to find the perfect Republican candidate, someone who would make Pat Buchanon shake in his boots.  The pollster enters his list of attributes that would make this Six Million Dollar Man equivalent of a Republican three times and low and behold!  The Demon appears, unleashing medieval kickass and some efficiently dope rhymes.



He is convinced by Dingle to run for president after convincing him that he would have the nuclear capacity to bomb HELL.  That's not a figure of speech, The Demon literally is motivated to take back Hell in any way possible, including dropping 19,000 nuclear weapons.



The rest of the story follows Etrigan blazing the campaign trail as he tries to become elected.  His hijinks include writing an appropriately Dr. Suess-esque book titled "America RULES!", being endorsed by Guy Gardner, scorching a reporter to flames for questioning his rhyming ability, beating down on mobs of Neo Nazis, Klansmen, militant police AND Superman, being baptized, and crashing a Republican debate urging them to see things his way.



But my favorite hands down moment would have to be Etrigan appearing on 'Yo! MTV Raps'. (which is better than anything on MTV for the last 10 years)



Eventually though he is sabotaged by the 90's blowhard Superman, Jason Blood, and his backstabbing bitch of speech writer.   But he does nearly reach the presidency, 'legitmately' enough, which kind of makes you wonder why Superman is involving himself with politics and being kind of an asshole. And the Demon does it all without ever failing to rhyme.  How much fun would an ongoing 'Etrigan, The President' ongoing be?  Geoff Johns, use your super revisionist pen and make this thing come true!

This is honestly one of the the most fun, hilarious, no holds barred, ideas crazy stories I have ever read.  This is how comics are supposed to be: enjoyable, funny, and wildly inventive.  If you are sane and reasonable and like fun comics (or even if you're off your rocker) this is a comic you should read.

Also there is a talking pillow that smokes cigars.



In my last post in this Dwayne McDuffie retrospective I'll take a look at arguably his best work and creation: the hilarious Damage Control.