Showing posts with label semiotics. Show all posts
Showing posts with label semiotics. Show all posts

Tuesday, March 1, 2011

Time Travel Tuesday: Batman #112

Last Time Travel Tuesday got me thinking me thinking long and hard (awww yeah) about the Batman megastory I would write if I ever got the chance to work in the comics biz. It's an epic, sprawling tale that incorporates -- oh fuck it, you don't want to hear my Bat-fanwankery (maybe I'll post it if there's any interest; I'll surely realize that it's considerably less awesome than I thought once I put it into writing). I'm just bringing it up because it brought me to Batman #112, where two things that heavily feature in my story idea made their debut. Let's take a look at this gem of Silver Age storytelling!


Batman #112, published in December 1957, features three 8-page stories: "The Signalman of Crime", "Batman's Roman Holiday", and "Am I Really Batman?", which the intriguing cover (if extremely predictable for the Silver Age) is derived from. The first story is the debut of the Signalman, a Batman villain at the bottom of the D-list but with the potential to become one of his greatest adversaries. The tale itself is typical of 50s superhero stories - innocent, fun, silly, extremely simple, at best mildly memorable. Phil Cobb, inspired by the gimmicky foes of Batman's rogues gallery, decides to give the whole supervillain thing a shot. Cobb dons a ridiculous costume covered in signs and symbols; now calling himself "the Signalman," he begins a crime spree, leaving clues behind. As you would assume, Batman and Robin easily put the clues together and apprehend the villain before his next big heist.

In the last Time Travel Tuesday, I briefly talked about the enormous importance of semiotics and branding to Batman's mission (you can read more in-depth analyses here, here and here, among other places; I'll probably get around to writing on it in detail at a later date). Well here we have a villain whose entire gimmick is based around the nature of symbols, on how we perceive and process them. Imagine Foucault, Derrida, Eco and (of course!) Chomsky all wrapped into a single super-expert who one day said to himself, "hey, these skills could be really useful for perpetuating an environment of crime." Or at least, "hey, these skills could be really useful for deconstructing that Batman guy."

Okay, so let me tell you just a wee little bit about my Batman story idea. It involves a group of individuals who, backed by a cabal of obscure Batman foes, decide to achieve the peak of human perfection and become Batman-like vigilantes themselves. The story stems from the idea I proposed about the Batman Revenge Squad from the last Time Travel Tuesday, and taps into the quasi-Nietzchean themes at the heart of most interpretations of Batman, with the twist that it is both unfair and useless for him to be the exemplar of fully achieved human potential if no one else can reach it (writers are always trying to apply Nietzsche to superheroes, but Batman is one of the only characters where his writings are actually applicable. Comics scribes should probably, y'know, actually read Nietzsche first, especially before they try to associate his work with Superman just because it's how some folks translated Übermensch). Of course, these pseudo-Batmen end up not being up to par with the real deal, because the Dark Knight's motives are entirely selfless and constructive, while theirs is a product of self-interested, self-conscious entitlement. Besides, he's the goddamn Batman. So these pseudo-Batmen end up being unwittingly used by the cabal in a drawn-out, almost-successful attempt to destroy our Caped Crusader once and for all.

Wow, I was right about it not sounding nearly as good after actually writing it out...


Anyway, the Signalman would serve as the cabal's symbols expert; he would be the one to educate these faux-Batmen on the importance of image. After all, if you take the Bat out of Batman, well he becomes a lot less interesting and impressive, right? He becomes just Man, a Punisher who doesn't kill, or a Defendor, just some weirdo who could never get over one traumatic childhood event. He becomes the bloodied Bruce Wayne from "Year One," weakly slouching in his armchair, furiously ringing his bell as he hangs on to dear life, in dire need of a totem. So Signalman would be the one to come up with the Batman Revenge Squad costume designs, the stylized logos and the themed gadgets. Meet and beat the Dark Knight at his own game. The Signalman would ensure that this essential aspect of Batman was transferred over to the cabal's Nietzschean experiments, and would teach them how to use these semiotic assets to symbolically and literally defeat Batman's essence, which permeates Gotham as if it were completely enveloped in his cape.

The Signalman's costume needs a bit of sprucing up, though. On a purely superficial level, the color palette is bloody awful. Much more importantly, the signs that cover the costume need greater significance, a clearer thematic purpose. In #112, they are almost entirely astrological in origin, making him seem like the Zodiac killer with Asperger's. When the character was brought back in the 70s, they were given greater variety - I can see a treble clef on there, as well as geometric shapes such as stars, crescents and diamonds. This still doesn't do the trick, and it may even be a step back. Finally, the symbol that adorns his chest is...a filled-in circle. A void, an absence. A lack of a palpable symbol. That simply will not do; it both undermines what the Signalman is supposed to be about and is just plain boring aesthetically.

Stick the triangular all-seeing eye from the back of the $1 bill in the middle of that circle - now we're getting somewhere! Fill his suit with recognizable signs that reveal just how much these images saturate and dictate our lives; corporate logos like the McDonald's golden arches and brand icons like the Pepsi symbol (screw royalties and copyrights, they'll never know!). Show us how much power they sway over us, both literally and in our imagination: the Freemason insignia, pentagrams, religious and occult icons, the mysterious, esoteric signs that continue to captivate us, to spawn the conspiracy theories about Illuminati and whatnot we voraciously consume in our Da Vinci Codes and National Treasures. Or, in a more personal interpretation of the foe, perhaps Signalman's suit is covered solely with the different iterations of the Batman logo from over the years - actually, the simple filled-in circle over his chest would be very appropriate here, appearing as if the stylized bat was ripped from its yellow oval, suggesting an inherent emptiness and meaningless to the Bat-brand.


But let's get back to what this post was supposed to be about. The next story, "Batman's Roman Holiday," introduces Carter Nichols' Time-Ray, which sends Batman (or "the Great Batmanus," as he becomes called) and Robin to Ancient Rome. It's a weird, fun, nonsensical adventure filled with camp and way out-there sci-fi. Typical Silver Age fare, which as always makes it a matter of personal taste. If you like these kinds of stories, be it for the nostalgia or the sheer zany lunacy, you'll enjoy this one a great deal. If you're the type who only likes the grim-n'-gritty, "realistic" urban vigilante Batman, don't expect to get much out of this issue. DUH.

The Time-Ray is a very interesting introduction into the Bat-mythos, and is the second key element from #112 to appear in my fanwank, albeit more as a convenient conceit than anything else. The story would ideally span across the entire pantheon of Batman's mainstream continuity, featuring the digging up and re-contextualization of stories as far back as Detective Comics #27. The idea here is that nobody actually shut off Nichols' Time-Ray, and for years it's just kept going and going and going in a dilapidated secret lair. As a result, time has gone completely out of joint in Gotham City. Too bad the Clock King is part of the cabal; he seems to be the only one aware of what's going on, using his master understanding of the situation to endow the Bat-imitators with a level of training and experience that took Bruce Wayne his entire career, his entire life to achieve. The Time-Ray is pretty much an easy, abstract way to explain away how Wayne could raise all those Robins and Batgirls, how he could accumulate all this knowledge, all these skills, have all these amazing adventures over almost 72 years of publication through wildly different eras and not age appreciably - without going into obsessive, Geoff Johnsian continuity porn retconning. Because good lord, that stuff is just the worst.

Finally, we've come to the most interesting story of the bunch, "Am I Really Batman?" Like the vast majority of Silver Age DC stories, the central theme of the tale is the sanctity of identity under fire. What makes this story stand out is its wonderful inventiveness; it is a well of creativity without indulging in the over-the-top, kitschy decadence that defines so many of its peers. Somehow, even throughout all the ludicrous - and riveting - plot twists, the story remains believable. I was wracked with suspense, wondering what would happen next, and found myself actually caring about Bruce Wayne's existential plight. Usually, the extent of my reaction to a good Silver Age DC story is an endearing appreciation of its Silver Agey-ness, similar to the way I can ironically appreciate the Lifeldian proportions and over-the-top, grungy indulgence of a 90s comic for its Dark Agey-ness. "Am I Really Batman?" truly is a standout tale in the early-Silver Age Bat-canon, one whose influence we can clearly see in Morrison's run on the Batbooks. Definitely worth checking out in a reprint.

Ahh, and now to begin my homework. 2:47 AM here in NYC...better late than never, right?

Tuesday, February 15, 2011

Time Travel Tuesday: World's Finest #175

Welcome, dear readers - all two of you - to Time Travel Tuesday! This brilliant idea, originally concocted by our very own prooker, has us review obscure comics from waaaay back. Today, I've got my sights on World's Finest #175, "The Superman-Batman Revenge Squads," from May 1968. Let's take a look!

I came across this ersatz tale in a bin of retro comics a few weeks ago. The connection was instant - as soon as I saw that spectacular Neal Adams cover, with those Batman Revenge Squad costumes, I was sold. Seriously, why hasn't anyone (Grant Morrison) brought these guys back? Am I the only one who thinks those costumes are beyond fuggin' amazing?!

Seriously, take a good look at those supervillainous duds. Not only are they incredibly pleasing on an aesthetic level, they are also brilliant inversions of the Batsuit, by far the most intimate, recognizable and, indeed, essential extension of Batman's crime-fighting brand. The shadowy grays and blacks Batman wears to conceal his identity as a privileged billionaire are changed to a brazen, decidedly aristocratic purple, the color of royalty. The Bat-symbol, the semiotic distillation of Batman's essence, the iconic image on which his entire brand is based (itself the stylized outline of a bat, the appropriation of a frightening harbinger into a heroic beacon) is transformed into a winged skull, a gliding personification of death. His gloves, full of diverse hidden gadgets like Bat-tasers and launching fin blades, become purely physical gauntlets - the reduction of Batman's comprehensive mastery-of-all-trades into one savage, brute fist (one reason why Bane remains such a compelling Batman foe).


The individuals behind the suits are certainly an interesting bunch, ones that you immediately want to see in action as soon as they're introduced. I'm still floored by the fact that, in this Nostalgic Age of Comics, no one has dug this Batman Revenge Squad concept back up. The closest thing I can think of are Morrison's Three Ghosts of Batman.

These anti-Batmen are absolutely rife with storytelling potential. Imagine if they were recast as Batman-wannabees, resentful of the Dark Knight's paragon status. Why should this one man be the sole exemplar of peak human perfection, the sole realization of human potential? What about the rest of us? So, after years of training - perhaps during the period of illogical comic book time where Batman raises a shit-ton of Robins and Batgirls - these men train and train and train. They become just as skilled, just as determined, just as knowledgeable, just as obsessed, just as wealthy (maybe? While his fortune affords him the bat-gadgets and brand iconography, we all know even without it Bruce Wayne would have become Batman) as our hero. But while the underlying motivation of "Batman" is undeniably positive, that of the Revenge Squad is narcissistic, self-consciously neurotic and destructive, so although they may give the Caped Crusader quite a run for his money, they will inevitably fail. I think that's a story worth being told...BUT ENOUGH FANWANKERY.

The story, scripted by Leo Dorfman, is pretty forgettable...which is probably why it was forgotten. '68 was a weird period in the development of superhero comics; the industry was starting to eschew the zany, campy, waaay out-there sci-fi trappings that defined the Silver Age, but had not yet reached the more "grounded maturity" of the Bronze Age.

World's Finest #175 occurs during a friendly annual competition between Superman and Batman. The Superman Revenge Squad - a group of minor recurring Superman foes during the Silver Age - teams up with the newly-formed Batman Revenge Squad to sabotage the games and defeat their enemies. Robin and Jimmy Olsen catch on to the Squads' behind-the-scenes meddling and tip off the heroes, who break into the villains' lair and apprehend them with little fuss. Not exactly Melville. Not even on par with other comics of the time - Lee and Kirby had given Captain America his solo series just one month earlier, for instance.

And yet - damn those costumes! - I simply can't condemn ol' 175 to the trash heap. LOOK WHAT YOU'VE DONE NEAL ADAMS!!!!!!!Add Image